Delvehold is a social MMO about building a life together through a magical industrial revolution of the players' own making. Workshops, guilds, and neighborhoods must organize around the abundance, upheaval, and ecological pressure created by their own relentless acceleration.
An AI-native world simulation lets institutions, populations, and rival powers remember those changes and pursue their own responses, while the world-dungeon itself learns from every expedition sent to harvest what its living body grows and sheds.
DELVE and HOLD are two ways of inhabiting that same persistent world.
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Enter a world that needs you to trespass.
DELVE is a cooperative PvE extraction RPG set inside living dungeons. Take contracts, enter with friends, survive ecologies that learn from intrusion, and decide how much promised material is worth risking the return journey for.
Dungeons need to be delved. The danger is not an obstacle around the resource; it is part of the old metabolic bargain that lets a core spend, learn, shed, and renew itself.
HOLD
Build the warm machine waiting above.
HOLD is a cozy magical-industry tycoon game. Begin with one mage doing every useful task by hand, encode those gestures into runes, and compose them into spell engines that grow a workshop into shared infrastructure.
Your workshop has one civic home and can establish sites across the Holds of the Greathold. Build local supply chains, form relationships with the delvers you hire, govern the institutions that provision daily life, and live with what your neighbours preserve, streamline, or dismantle.