DELVE/HOLD canonical state is typed CultCache state published through CultMesh. Components are sparse and owned: an expedition has participants and a contract; a workshop identity has one seal while its sites have facilities; a resource has custody and provenance. There is no universal property bag or client-owned mirror promoted to truth.

Greathold state families

FamilyCanonical contents
People and authorityplayers, delvers, parties, Masters, workshop identities, civic seals, institutions, charters, control and consent
Holds and presenceVaults, Holds, routes, civic home affiliations, Hold-local workshop sites, workshop-wide presence leases, dormancy receipts, capacity, provenance and jurisdiction
Player equipmentequipped slots, limited carried inventories, unlimited private Hold gear storage, exactly five saved loadout preferences, item condition, modifications, custody and automatic expedition departure snapshots
Economycommodity definitions, resource lots, recipes, facilities, inventories, custody, institutional budgets and reserves, plans, orders, services, rationing, shortfalls, defaults, restructuring, realized trades and price observations
Contracts and expeditionsissuers, objectives, offered equipment, rewards, parties, lifecycle, routes, findings, injuries, losses, returns and histories
Dungeon ecologycores, lifecycle pressure, populations, adaptations, memory, topology, hazards, responses and extraction provenance
Civic lifeassemblies, proposals, seals, testimony, founding distribution policies, ratified mandates, procurement and access rules, service obligations, capacity commitments, withdrawals and institutional actions
Informationfacts, observations, reports, rumours, sources, confidence, disclosure and knower scope
Continuityworld time, revisions, events, commands, receipts, causal references, schema versions, policy versions, generation seeds, generator versions, input and output digests

Derived state

Scenes, dashboards, prices, digests, forecasts, expected service levels, generated dungeon rooms, news layouts, active navigation, active Hold populations, local discovery, settlement recommendations, loadout restore previews, missing-item explanations, and the aggregate Greathold boundary are projections. They may be rebuilt from canonical state and cannot repair an insolvent institution, empty reserve, failed route, or unmet mandate.

Saved loadouts are player preferences, not inventories or reservations. Saving one of the five slots moves no item and changes no custody. Departure validates and records the visible equipped and carried state automatically; that state is the sole equipment input.

A workshop identity owns one seal, its practice, portable knowledge, history, and relationships. Its singular civic home owns ordinary local franchise and social affiliation. Its zero-to-many workshop sites own Hold-local facilities, installed methods, inventories and custody, staff, listings, orders, reservations, production history, and institutional access. One versioned 36-hour presence lease covers the identity and every site. Dormancy checkpoints them through one receipted transition; later activation wakes the same identity and eligible sites without cloning or relocating local state.

The world host commits each dungeon generation record and its provenance. CultGeometry mesh artifacts are deterministic outputs of that record. Godot resources are disposable adaptations of the artifacts, not another persistence layer.

Quantities, conservation, recipes, orders, contracts, and production capacity remain Delvehold authority. Ghostlight’s current strategic resource handles are not a substitute for the HOLD economic model.